2D-3D Unity Game Development

Gaming is at the core of our team

Unity is a cross-platform 2D and 3D engine and framework that can be used to design games, as well as app UX layouts in 2D, 2.5D (a mix of both 2D and 3D) and 3D. Our game developers use Unity for the sole purpose of making games, but it can also be used to develop training simulators, business-focused apps and many more that need to use 2D and 3D designs. You can change to the various platforms very quickly when testing and carrying out other acts, which is useful for speedy development.

In order to create the game artwork you can use the Unity Asset Store, which is a vast asset marketplace. It provides our developers with all the gaming components they’ll need to develop your app, including the artwork, audio effects and tracks, plugins, Multiplatform toolkits to connect to other platforms, 3D models, animation files, and visual scripting systems (defines object-oriented classes or objects in the engine). The Unity interface is scriptable and allows you to integrate multiple third party plug-ins to the Unity graphical user interface (GUI). there are multiple packages to choose from in the Unity Asset Store which allows our developers to greatly customise your 2D or 3D app games.

You can interact with the other platforms and assets through code and visual components and export them to any mobile platform for free. Unity can interact with Photoshop and its .psd format so you can upload these files to the Unity project which makes it even more customisable. Our developers can then import these assets and assemble them to fit the game narrative, we can write the necessary code to enable the objects to interact with each other and carry out their gaming functions, and we can even create or import animations with advanced systems to further the game’s features. Unity isn’t an asset-creation tool, meaning we need to use third-party modelling plug-ins to build 2D or 3D models inside of Unity. The 2D Terrain editor allows for 2D tiled environment creation (such as trees, grass and sea landscapes) and the ProBuilder allows for 3D model components to be made.

Unity is based on the coding language C++. Our developers then write their code in C# and Javascript (also known as Unity Script). The developer’s code runs on the Mono or MS.NET framework. We can then test your game in the Integrated Development Environment (IDE) without having to export or run a build. When we package the game for whatever platform it will be released on, the game is a collection of scenes. So everything that runs in the game exists in a scene, and the platform-dependent code that we’ve added to it.

Unity game development can greatly reduce time and costs during development because of the rendering, scripting and asset tracking that the framework provides. Games developed on Unity include Lara Croft Go and Pokemon Go.

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