HTML5 Game Development

Gaming is at the core of our team

HTML stands for Hypertext Markup Language, and HTML5 is the latest version. This is the code that describes web pages and is made up of three different types of code: HTML provides the structure of the web page, CSS or Cascading Style Sheets makes the presentation of the web page and JS or JavaScript which makes things happen. HTML was updated to the latest version to ensure you don’t need as many browser plugins or require additional software to do whatever you need online. HTML5’s latest features include a lot of new web technologies such as JavaScript APIs, such as Canvas (allows you to draw graphics) and WebAudio, and semantic HTML tags (which give the webpage meaning behind the code rather than just presentation online).

There are many benefits to designing games in HTML5, it’s not proprietary so you don’t need to pay the royalties that the Google Play Store or App Store require; it’s free. It’s cross-platform, so if you’re using a tablet, smartphone, desktop or smart TV, the browser you’re using should support HTML5 and work seamlessly. HTML5 can write web apps even when you’re not connected to the internet, it can tell websites your location and can also handle high definition video and graphics, which make it a great games development platform.

HTML5 Games Our Team Has Developed

HTML5 is supported on almost all of the main browsers; Internet Explorer, Edge, Firefox, Chrome, Safari and Opera, Mobile Safari and the Android browser. Some of the browsers require extra features because of the evolving standard. In this instance, checking the games we develop on various browsers before we release them is super important because different browsers may require us to create additional features so the game runs smoothly and coherently on all browsers. In order to make 3D games on web browsers, we can use WebGL, which is a JavaScript API (Application Programming Interface) that allows us to render 2D and 3D graphics on the browser, using the GPU (graphic processing unit) for enhanced performance.

In order for game data to be saved remotely (not on the individual user’s computer), we ensure your game can be saved on a server (server-side). We use a range of server-side languages, such as PHP, JavaScript (NodeJS), Java, Python and Ruby.

When you make a gaming web app, in order to publish it you just build and then publish it like you would any website. Create a domain name (www) and host the website like you would any website. If you want to distribute your game to other platforms (such as on iOS and Android), we can turn it into a native app for you. This is called wrapping, whereby we create the app for the relevant platform and then put the game inside the app so it acts like a web browser and runs your game in that app.

In order to develop the game components (players, elements in the game) or sprites as they’re known as, scenes, animation and sound we can pull from the HTML5 game frameworks. These are libraries that contain the main components for building a web app game and are open source where they are constantly being added to and updated.

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